For each task, tap YES to approve, NO to skip, or MODIFY and write what you actually want. Decisions auto-save. When you're done, hit Submit at the bottom — Claude reads your responses and starts building.
| Item | Decision |
|---|---|
| Engine | Phaser 3 + Capacitor + TypeScript |
| Visual | Pure 2D top-down (placeholder → themed later) |
| Distribution | PWA first → native later |
| Polish bar | B — stranger plays without explanation, enjoys |
| Theme | Decide after prototype (e-waste candidate) |
| Crowd multiplier | IN — Mob Control-style squad |
| Gates | Unified system — every gate has HP, shoot-or-pass |
| Pickup persistence | Lasts rest of level, lost via damage / negative gate |
| Unit system | Scenario A — everything joins the squad |
| Art | Kenney.nl free + AI top-up · $0–$50 |
| Sound | Free libraries (Sonniss / Pixabay) · $0 |
| Font | Orbitron |
| Perf target | 60fps on S24 Ultra · efficient enough for lower-end Android |
| Monetization | NONE in MVP. Future: free + cosmetics + rewarded ads only |
From the scope. Any task whose execution would drift toward these → automatic NO.
A stranger picks up your phone, plays Level 1 with zero explanation, and within 5 seconds understands: how to move, what gates do, what enemies do, how to win, why they want to replay. Run completes in under 2 minutes. Next run feels immediately accessible.
Once submitted, Claude reads your responses and starts executing. You can still come back and edit, but rerunning the build manually after edits is on you.