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Build plan · review & decide

Lane Shooter — review the build plan.

For each task, tap YES to approve, NO to skip, or MODIFY and write what you actually want. Decisions auto-save. When you're done, hit Submit at the bottom — Claude reads your responses and starts building.

Codename Lane Shooter Stack Phaser 3 + Capacitor + TS View 2D top-down · PWA-first Bar B — stranger plays & enjoys Budget ~100h · 13 phases
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Yes
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0 of 51 reviewed

Appendix A — Locked decisions (from /opt/lane_shooter/ANSWERS.md)

ItemDecision
EnginePhaser 3 + Capacitor + TypeScript
VisualPure 2D top-down (placeholder → themed later)
DistributionPWA first → native later
Polish barB — stranger plays without explanation, enjoys
ThemeDecide after prototype (e-waste candidate)
Crowd multiplierIN — Mob Control-style squad
GatesUnified system — every gate has HP, shoot-or-pass
Pickup persistenceLasts rest of level, lost via damage / negative gate
Unit systemScenario A — everything joins the squad
ArtKenney.nl free + AI top-up · $0–$50
SoundFree libraries (Sonniss / Pixabay) · $0
FontOrbitron
Perf target60fps on S24 Ultra · efficient enough for lower-end Android
MonetizationNONE in MVP. Future: free + cosmetics + rewarded ads only

Appendix B — Time budget

Appendix C — Non-negotiables

From the scope. Any task whose execution would drift toward these → automatic NO.

Appendix D — Bar B definition (the "done" target)

A stranger picks up your phone, plays Level 1 with zero explanation, and within 5 seconds understands: how to move, what gates do, what enemies do, how to win, why they want to replay. Run completes in under 2 minutes. Next run feels immediately accessible.

0% reviewed

Submit final decisions?

Once submitted, Claude reads your responses and starts executing. You can still come back and edit, but rerunning the build manually after edits is on you.