Full-arc sketch · propose & steer
The Great Work — the whole story, in bones.
Each card is one story beat — its shape, and the way it's meant to feel. Tap YES to keep it, NO to cut it, or MODIFY and tell me what it should be instead. This is a skeleton to argue with, not settled canon — the middle and end don't exist yet. Auto-saves. Hit Submit and I'll lock the approved arc as the story's spine.
Register Disco-Elysium-class · story-firstShape Fool → King · the four · grace↔terrorRule nothing named · player never gendered
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How to read this
- The hidden architecture (the four faculties, the King, grace/terror) is never spoken in-game — it only lives here, in the bones.
- The FEELS line under each beat is the mood target, not the plot.
- The arc is a diamond: paths diverge for real, then neck back together at the faction/suit crossroads. The prologue's Nessa/Wren fork is the game teaching that grammar.
- The ending isn't a menu — it's an expression of who you became across every small choice.
- Everything past the Prologue is a proposal. Kill freely. This is a first shape to react to.